Keep players coming back — without rebuilding your game.
Tournaments, daily races, and reward crates that designers ship in an afternoon. Wire it up once. Run live events for years.
HMAC-SHA256 on every delivery, secret rotated per endpoint.
Retries never double-pay — server-checked on the idempotency key.
Row-level security in Postgres scopes every read by studio + game.
Bulk export, JSON-line dump, no lock-in. GDPR-erase any player.
Everything you need to run live events.
The same toolkit the biggest publishers use to keep their players engaged — ready out of the box.
Tournaments, daily races, time-limited objectives, seasonal ladders. Designers build them, no code change required.
Fair lobbies, fast fills. Or plug in your own matchmaker — we'll take it from there.
When your leaderboards are quiet, our bots make them feel busy with curated names + avatars per game. Real players never notice.
Skip the blank page. Browse bots other studios published, copy one in, tweak it for your game — yours to edit, theirs to attribute.
Reward crates, loot tables, rank-based payouts, mid-attempt milestone drops, shared prize pools split among winners. From a daily login bonus to a top-100 grand prize.
Every grant, every score, every match — pushed to your servers the moment it happens.
Players, lobbies, rewards, audit logs. Your designers and live-ops team work in the same place.
Force-complete a stuck attempt, manually grant a make-good reward, replay a failed reward roll — all from the player lookup screen.
Verify the receipt on your backend, then call one method on the server SDK. Atomic currency + item delivery, replay-safe on the receipt id — no double-grants from a flaky retry.
Bring players, wallets, and inventory across from PlayFab, Firebase, or your own backend in batches of 1,000. Per-row idempotency, partial-failure tolerance, no webhook floods on cutover.
Configure weekly, monthly, or all-time boards that span event windows. Segment by country, level, or platform; resets fire on your audience's clock.
Guest upgrades to social-signed-in mid-session? One call collapses two players into one — attempts, wallets, items, and lobby seats fold together with sum-merge semantics.
Four steps from quiet game to live event.
- 1Plug us in
Drop in our SDK. A few lines of code in your game. That's the engineering done.
- 2Design the event
Pick a template or build from scratch. Set the rules, the rewards, and the schedule.
- 3Players show up
Real players race. Bots keep the leaderboard busy if it's a slow hour.
- 4Rewards go out
Crates roll, grants drop, your backend gets notified. Players walk away happy.
Same contract. Three engines. Identical behavior.
Idempotency keys, retry logic, error envelope handling, lobby polling — every SDK ships them. Switching engines later doesn't mean re-learning the API.
The reference SDK. Patterns established here propagate to the other engines.
Drop-in via Package Manager. The same C# package compiles in plain .NET for integration tests.
Pure Dart, no Flutter-engine deps. Runs anywhere Dart runs — including your CI without an emulator.
A leaderboard that's never quiet.
Empty leaderboards kill engagement. Our bots feel like real players — climbing, racing, even rivaling. Pick a personality, tune the difficulty, done.
Always in the race. Climbs to a target over the event window.
Sits just above or below a real player. Keeps the top spots spicy.
Picks one player and chases them. Players love beating their nemesis.
Bursts late, fades early. Realistic, unpredictable, never boring.
- Reward earnedalice_42 won a legendary sword
- Score posteddevon_jr · 4 210 points
- Lobby filledSaturday tournament · 5 players
- Crate openedmira opened an epic crate
Everything that happens, pushed to you.
Rewards earned, lobbies filled, leaderboards finalized — your servers know about each one within seconds. Reliable delivery, signed payloads, replayable from the dashboard if your receiver was down.
- No polling, no stale data.
- Tampering is detectable — every payload is signed.
- One-click replay when something on your side breaks.
Your next tournament ships this week.
Stop building live ops from scratch on every project. Try Kraty free — your first event is ready in an afternoon.