Live ops for games

Keep players coming back, without rebuilding your game.

Tournaments, daily races, and reward crates that designers ship in an afternoon. Wire it up once. Run live events for years.

Loved by indie studios and large publishers. No card required to try.
Webhook signing

HMAC-SHA256 on every delivery, secret rotated per endpoint.

Idempotent grants

Retries never double-pay; server-checked on the idempotency key.

Tenant isolation

Row-level security in Postgres scopes every read by studio + game.

You own the data

Bulk export, JSON-line dump, no lock-in. GDPR-erase any player.

< 1 day
Time to first event
From SDK install to live tournament
Designers
Designed for
No engineering ticket per event
Always-on
Live at all hours
Bots keep your boards lively
Rewards
Built in
Crates, drops, loot, already there
What you get

Everything you need to run live events.

The same toolkit the biggest publishers use to keep their players engaged, ready out of the box.

Events your players love

Tournaments, daily races, time-limited objectives, seasonal ladders. Designers build them, no code change required.

Smart matchmaking

Fair lobbies, fast fills. Or plug in your own matchmaker, and we'll take it from there.

Sudden-death sessions

Let players retry as often as they like, each run its own mini-event that can end the instant someone hits the target. Their best session ranks them on the event board, and clients get the final placement the moment it lands.

Leagues that climb and drop

Finish top of your division and rise; finish bottom and fall. Promotion and relegation nudge a progression item by finishing position, on events and season boards alike: a self-driving ladder.

Bots that feel alive

When your leaderboards are quiet, our bots make them feel busy, with generative, Discord-style names (first × last) and avatars from your own pools. Real players never notice.

A marketplace of behaviors

Skip the blank page. Browse bots other studios published, copy one in, tweak it for your game: yours to edit, theirs to attribute.

Rewards built in

Reward crates, loot tables, rank-based payouts, mid-attempt milestone drops, shared prize pools split among winners. From a daily login bonus to a top-100 grand prize.

Plays nicely with your backend

Every grant, every score, every match, pushed to your servers the moment it happens.

Test and live, never crossed

Every event runs a separate test window and live window, with own leaderboards, own lobbies, own rollovers. Build and QA against test data that can never leak onto a real player's board.

Simulate end-of-period on demand

Don't wait for the schedule. Force a window to end, roll a board over, inject ranked players, fill a lobby with bots, all from the portal or your CI, scoped to test only.

One portal, one source of truth

Players, lobbies, rewards, audit logs. Your designers and live-ops team work in the same place.

Live-ops tools for the bad days

Force-complete a stuck attempt, manually grant a make-good reward, replay a failed reward roll, all from the player lookup screen.

IAP-ready fulfilment

Verify the receipt on your backend, then call one method on the server SDK. Atomic currency + item delivery, replay-safe on the receipt id, so no double-grants from a flaky retry.

Migrate without surgery

Bring players, wallets, and inventory across from PlayFab, Firebase, or your own backend in batches of 1,000. Per-row idempotency, partial-failure tolerance, no webhook floods on cutover.

Leaderboards that outlive events

Configure weekly, monthly, or all-time boards that span event windows. Segment by country, level, or platform; resets fire on your audience's clock.

Merge duplicate players

Guest upgrades to social-signed-in mid-session? One call collapses two players into one: attempts, wallets, items, and lobby seats fold together with sum-merge semantics.

Know where your players are

Kraty resolves each player's country server-side (from your CDN's geo header, with an offline GeoIP fallback) so you can run country leaderboards and regional cohorts without changing a line of client code.

A name for every player

Give real players a stable, privacy-preserving alias (a generated name and avatar from your identity pool) to show on public boards and social feeds without ever exposing their real profile.

Friends, built in

Players add each other by a short shareable friend code or a username search, send and accept requests, and block anyone they'd rather not see: a full social graph scoped to your game, with no schema of your own to build.

See who's online

A lightweight heartbeat keeps each player's presence live, so friends lists show who's online right now, when they were last active, and a free-form status like 'in a match', without you ever standing up a presence service.

How it works

Four steps from quiet game to live event.

  1. 1
    Plug us in

    Drop in our SDK. A few lines of code in your game. That's the engineering done.

  2. 2
    Design the event

    Pick a template or build from scratch. Set the rules, the rewards, and the schedule.

  3. 3
    Players show up

    Real players race. Bots keep the leaderboard busy if it's a slow hour.

  4. 4
    Rewards go out

    Crates roll, grants drop, your backend gets notified. Players walk away happy.

SDKs for every engine

Same contract. Three engines. Identical behavior.

Idempotency keys, retry logic, error envelope handling, lobby polling: every SDK ships them. Switching engines later doesn't mean re-learning the API.

Each SDK is covered by the same 17-case behavioral test matrix.Read the SDK guide →
Bots

A leaderboard that's never quiet.

Empty leaderboards kill engagement. Our bots feel like real players: climbing, racing, even rivaling. Pick a personality, tune the difficulty, done.

Persona
Steady climber

Always in the race. Climbs to a target over the event window.

Persona
Shadow

Sits just above or below a real player. Keeps the top spots spicy.

Persona
Rival

Picks one player and chases them. Players love beating their nemesis.

Persona
Wildcard

Bursts late, fades early. Realistic, unpredictable, never boring.

Live activityStreaming
  • Reward earnedalice_42 won a legendary sword
  • Score posteddevon_jr · 4 210 points
  • Lobby filledSaturday tournament · 5 players
  • Crate openedmira opened an epic crate
Delivered to your backend, signed and verified.
Your backend, kept in sync

Everything that happens, pushed to you.

Rewards earned, lobbies filled, leaderboards finalized: your servers know about each one within seconds. Reliable delivery, signed payloads, replayable from the dashboard if your receiver was down.

  • No polling, no stale data.
  • Tampering is detectable; every payload is signed.
  • One-click replay when something on your side breaks.

Your next tournament ships this week.

Stop building live ops from scratch on every project. Try Kraty free; your first event is ready in an afternoon.

Kraty: Live events and rewards for game studios · Kraty